Posted on Sep 4, 2013 in Programming
Very late again. It’s time for
last month’s August’s One Game a Month entry.
It’s Plorrds! I actually started this version about ten months ago, but I picked it up at the beginning of August thinking I could turn it around quickly, and the use the rest of August to do a proper game in Pygame as I’d previous planned.
Plorrds is a game I original wrote on the Commodore Amiga. You can see what it looked like on this Plorrds Youtube video.
The point of the game is to get a higher score than the computer. You do this by selected the Green blocks with the highest numbers. When selected the number on these blocks is added to your score. Avoid the red blocks, if they are selected their value is removed from your score.
The game is played on a eight by eight grid. Human players move from right to left on the grid and the computer can only move up and down. This means you can use tactics to select the column the computer will play on, giving him a column with lots of Green blocks.
Sorry if this doesn’t make any sense.
Click the Play button below to start the game. Touch Screen users use this link.
The computer is pretty stupid. So you should have no trouble beating it.
Things still to do;
- Intro and Title Screen
- Proper Computer AI
- Multiple Difficultly settings
- Music and Sound Effects
I won’t bother tell you any plans for September’s Game, as I my plans are never followed. I can tell you the Month’s theme is Hexagons, but I don’t know what I doing to do with that.